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Armament Board Game Codex

Tabletop Codex

STRUCTURE PREREQUISITE COST HEALTH ARMOR ARMAMENT DETAIL
Power Generator Command Center 1 2 2
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
On 0 0 0 Passive 0
Provides power to the buildings.  Without this building, you may not build any structure or units.  Each command center must have at least one power generator.
Bunker Command Center 1 11 10
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
M249 9 4 8 Anti-Infantry 0
Mk 19 9 4 8 Anti-Vehicle 0
Standard defense allowing to guard harassment units and slow down waves of enemy engagement.
Surface to Air Missile Command Center 1 5 4
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
9M96E 4 10 4 Anti-Aircraft Anti-Helicopter 0
Standard defense for aircraft attacks.
Turret Command Center 1 8 4
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Cannon 8 9 6 Anti-Vehicle Anti-Surface 0
Defense against heavy unit engagements like armor and vehicles.
Barbed Wire Command Center 1 14 1
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Stationary 0 0 0 Passive 0
Defense barrier for infantry roaming into your base.
Barrier Command Center 2 18 15
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Stationary 0 0 0 Passive 0
Defense barrier for armor and vehicles to slow them down.
Watch Tower Command Center 1 5 3
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
M249 8 4 8 Anti-Infantry 0
Mk11 7 8 8 Anti-Operation 0
Defense against spies and special force unit.
Barracks Command Center 2 3 4
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Train 0 0 0 Units 0
This structure creates infantry units.
Armory Command Center 2 6 1
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Armor Piercing 0 0 +2 Infantry 0
Advanced Guiding System -2 0 0 Missile 0
Fly By Wire 0 2 0 Missile 0
Chemical Reaction Gun Power 0 0 +2 Cannon 0
You will find upgrades for your unit's equipment here.
Factory Command Center 2 5 2
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Build 0 0 0 Armor Vehicle 0
This structure creates armor and vehicle units.
Airstrip Command Center 3 4 2
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Build 0 0 0 Units 0
This structure creates aircraft units.
Shipyard Command Center 3 5 2
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Build 0 0 0 Units 0
This structure creates surface units and submarine.
Helicopter Pad Command Center 3 5 2
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Build 0 0 0 Units 0
This structure creates helicopter units
Radar Command Center 3 4 2
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Broadcast -2 +2 0 Passive 0
By constructing this structure you give a bonus to your air defense with-in a radius around this building.
Medic Tent Command Center 3 3 1
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Heal 0 0 0 Infantry Operation 0
Allows you create medic personnel and heal soldier back to 100%.
Press Tent Command Center 3 2 1
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Press Release 0 0 0 Structure Units 0
This tent provide a relief to propaganda exploitation.
Anti-missile Silo Command Center 6 8 4
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
x82 4 17 3 Anti-Ordnance 0
This is a defense against incoming missile attacks.
Command Center Command Center 5 20 10
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Build 0 0 0 Units 0
The main structure for command and control operation. Without this building, you can not build anything but this building.
Missile Silo Command Center 8 5 2
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Launch 7 19 7 Anti-Structure 0
Provide a devastating missile that can be launched to destroy key targets.
Central Intelligent Agency Command Center 5 11 5
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Train 0 0 0 Units 0
This structure creates spy units.
Special Forces Command Center 5 11 5
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Train 0 0 0 Units 0
This structure creates special force units.
Refinery Command Center 3 7 1
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Process 0 0 0 Passive 0
Provided all captured oil platform twice as many resources acquired.
Nasa Command Center 6 9 4
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Build 0 0 0 Satellite 0
This structure creates satellite units.
Embassy Command Center 3 2 1
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Train 0 0 0 Suburbs 0
Creates embarrassing for suburbs.

INFANTRY UNIT PREREQUISITE COST HEALTH ARMOR DISTANCE STEALTH ARMAMENT DETAIL
Rifleman Barrack 1 2 0 2 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
M16 6 3 1 Anti-Infantry 0
Soldier made for raiding and harassment.
Machine Gunner Barrack 1 2 0 1 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
M249 SAW 8 3 2 Anti-Infantry 0
Soldier that decrease morale as they mow units down.
Mine Layer Barrack 2 1 0 1 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
ATM-72 Mine 3 1 5 Anti-Infantry 0
TMSB Mine 3 1 5 Anti-Structure 0
Soldier that sets traps and slow units down.
Medic Medic Tent 1 3 0 3 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Heal 0 0 0 Infantry 0
Each infantry unit in range gets added 3 health and -1 off damage taken.
Embarrassing Ebassy 4 1 0 2 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Negotiate 0 0 0 Suburbs 0
Communicate with suburbs for extra bonus.
Stinger Barrack 3 2 0 2 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
FIM-92 7 9 4 Anti-Aircraft
Anti-Helicopter
0
Soldier that kills air units.
TOW Barrack 3 2 0 2 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
BGM-71 7 10 4 Anti-Vehicle
Anti-Armor
0
Soldier that kills vehicle and armor units.
Sniper Barrack 2 1 0 1 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
M24 4 6 2 Anti-Infantry 0
Soldier with long-range ability to kill infantry.
007 Special Activities 4 1 0 1 Infantry
Land
Aircraft
Surface
Helicopter
Amphibious
Satellite
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
9MM 3 2 1 Anti-Infantry 0
Spy that will infiltrate your base to gain insight and steal resource.
Raider Special
Operations 
4 3 1 2 Land
Aircraft
Surface
Helicopter
Amphibious
Satellite
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
M98 Barrett 4 7 4 Anti-Infantry 0
Elite sniper force.
Ranger Special
Operations
4 3 1 3 Land
Aircraft
Surface
Helicopter
Amphibious
Satellite
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
FN Scar 6 5 4 Anti-Infantry 0
C4 6 1 3 Anti-Structure 0
Elite raid force.
Navy Seal Special
Operations
4 3 1 3 Land
Aircraft
Surface
Helicopter
Amphibious
Satellite
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
M4A1 7 4 3 Anti-Infantry 0
C4 7 1 3 Anti-Surface  
Elite demolish force.
Pararescue Special
Operations
2 2 1 3 Land
Aircraft
Surface
Helicopter
Amphibious
Satellite
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
MP5 9 2 1 Anti-Infantry 0
First Aid 2 1 -8 Infantry 0
Elite rescue force.

LAND UNIT PREREQUISITE COST HEALTH ARMOR DISTANCE STEALTH ARMAMENT DETAIL
Backhoe Command Center 1  2  2 5 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Build 0 0 0 Active 0
This unit build all structure in the game.
Oil Truck Command Center 1 2 2 5 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Transport 6 0 0 Passive 0
Create this unit to gather resource from the map.
Cargo Truck Factory 5 2 7  None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Transport 0 0 0 Infantry 0
This unit transport 8 other infantry units.
Tank Factory 5 10 12 6  None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
152 mm M81 8 5 5 Anti-Vehicle Anti-Armor 0
This unit destroy other armor and structure units.
Anti-Aircraft Factory 4 6 2 6  None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
M42 Duster 5 9 4 Anti-Aircraft
Anti-Helicopter
0
A unit that attacks anything flying assets.
Artillery Factory 7 4 2 5  None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
AS-90s 11 10 6 Anti-Structure 2h * 3w
This unit shot in an arc to rain devastation and morale to zero.
Light Armor Vehicle Factory 3 6 1 8  None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
105 mm M68A2 9 4 2 Anti-Infantry 0
Transport 0 0 0 Infantry 0
Faster moving but less damaging unit for infantry and structure.
Transport with armor that carries 6 infantry units.
Buggy Special
Operations
Group
2 4 1 10  None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
M60 10 3 2 Anti-Infantry 0
A transport buggy able to hold 3 infantry units.
Refueler Factory 1 2 5  None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Fuel 0 0 0 Vehicle
Armor
0
This unit when traveling with other units increase the vehicle range.
Counter Land Mine Factory 3 2 6  None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Clear 0 0 0 Anti-Mine 0
Clear traps set in the ground.
Land Mine Layer Factory 3 4 1 6  None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
ATM-72 Mine 5 1 5 Anti-Infantry 0
TMSB Mine 5 1 5 Anti-Structure 0
Lays traps for infantry and vehicle warfare. 
Bridge Layer Factory 2 3 5  None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
M60A1 0 0 0 Surface 0
Assemble a bridge across a river to travel over.
Mobile Missile Launcher Factory 7 3 2 4  None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
BM-30 Smerch 9 11 8 Anti-Structure 3h * 3w
This unit shots in an arc to destroy units and structure.

SURFACE UNIT PREREQUISITE COST HEALTH ARMOR DISTANCE STEALTH ARMAMENT DETAIL
Oil Tanker Shipyard 1 2 5 5 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Collect 0 0 0 Passive 0
Gather resource from the sea.
Frigate Shipyard 3 5 5 7 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Triple Mark 32 7 5 3 Anti-Submarine 0
Killing vessel for submarine
Submarine Shipyard 5 7 3 6 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Mark 48 ADCAP 8 4 4 Anti-Surface
Anti-Submarine
0
This unit is a vessel hunter.
Destroyer Shipyard 6 10 11 5 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
54 caliber Oto-Breda 8 8 5 Anti-Structure
Anti-Surface
0
Unit primary role include land and surface warfare
Cruiser Shipyard 6 11 9 6 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
2-Pounder 40 mm 5 9 5 Anti-Aircraft Anti-Helicopter 0
This unit protect the skies from assault.
Battleship Shipyard 8 18 10 4 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
410 mm Mark 7 6 10 8 Anti-Surface
Anti-Structure
0
This unit is a long-range land bombardment.
Patrol Ship Shipyard 4 6 4 7 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
MK 38 25 mm Auto Cannon 10 4 2 Anti-Infantry 0
Fast ship for searching out units and landmarks.
Rigid-Hulled Inflatable Boat (RIB) Shipyard 2 2 0 9 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
M2HB 11 3 2 Anti-Infantry 0
Fast moving special forces transport that carries 5 infantry.
Aircraft Carrier Shipyard 8 8 5 4 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Launch 0 0 0 Aircraft 0
Air superiority away from base. 

HELICOPTER UNIT PREREQUISITE COST HEALTH ARMOR DISTANCE STEALTH ARMAMENT DETAIL
Attack Helicopter Helicopter Pad 6 6 7 9 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
20 MM Cannon 7   4 Anti-Infantry 0
AGM-114A/B/C 7 6 4 Anti-Armor
Anti-Vehicle
0
Air to ground attack unit.
Fighter Helicopter Helicopter Pad 5 6 5 9 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
AIM-9 6 7 4 Anti-Aircraft
Anti-Helicopter
0
Air to Air attack unit. 
Cargo Helicopter Helicopter Pad 3 5 6 6 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Propaganda +4 0 0 Units 0
Transport 0 0 0 Units 0
This is a transport unit that carries 1 vehicle or armor.  Also, provide propaganda to decrease the morale of the enemy units.
Anti-Submarine Helicopter Helicopter Pad 5 4 5 5 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Mk.46 6 3 3 Anti-Submarine
Anti-Surface
0
This unit sole reason is to find and destroy submarines.
Airborn Early Warning & Control Helicopter Pad 4 4 2 6 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Active 0 0 0 Passive 0
This unit increase range of missile projectiles on the surface.
Rescue Helicopter Helicopter Pad 3 7 5 6 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Transport 0 0 0 Infantry 0
Find and rescue unit for down ships and aircraft.
Transport Helicopter Helicopter Pad 3 7 5 6 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Transport 0 0 0 Infantry 0
This unit transport 5 infantry units.
Refueler Helicopter Pad 2 2 0 5 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Active 0 0 0 Helicopter 0
This unit increase the distance traveled by surface vessels.

AIRCRAFT UNIT PREREQUISITE COST HEALTH ARMOR DISTANCE STEALTH ARMAMENT DETAIL
Fighter Plane Airstrip 5 3 5 14 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
AIM-120 AMRAAM 5 9 2 Anti-Aircraft
Anti-Helicopter
0
Air to air combat.
Bomber Airstrip 7 6 3 13 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
JDAM 5 2 7 Anti-Structure
Anti-Armor
Anti-Vehicle
0
Air to ground bombardment.
Reconnaissance Plane Airstrip 3 2 2 17 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
View 0 0 0 Unit or Structure 0
Allows a player to see the enemy actions.
Unmanned Aerial Armor Airstrip 4 2 1 12 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
PARS 3 LR 8 5 3 Anti-Armor
Anti-Vehicle
0
Attack remote drone for morale increase and special force support.
Attack Plane Airstrip 6 6 5 14 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
AGM-65 Maverick 6 7 4 Anti-Surface
Anti-Armor
Anti-Vehicle
0
Air to ground attach unit.
Refueler Airstrip 2 2 1 10 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Active 0 0 0 Passive 0
When a refueler is in the air it adds range to all aircraft unit distance.
Transport Airstrip 2 5 0 12 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Transport 0 0 0 Passive 0
Transport infantry 10 & Armor 4

AMPHIBIOUS UNIT PREREQUISITE COST HEALTH ARMOR DISTANCE STEALTH ARMAMENT DETAIL
Hovercraft Factory 4 3 1 6 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Transport 0 0 0 Infantry (8)
Armor (2)
Vehicle (3)
0
This is a transport unit that can travel over water and inland.

SATELLITE UNIT PREREQUISITE COST HEALTH ARMOR DISTANCE STEALTH ARMAMENT DETAIL
Kinetic Orbital Bombardment Nasa 10 1 0 0 None
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Kinetic 6 999 12 Anti-Structure 6h * 6w
Space to ground bombardment.

EQUIPMENT PREREQUISITE COST HEALTH ARMOR DISTANCE STEALTH ARMAMENT DETAIL
             
ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT
Armor Piercing 0 0 +2 Infantry 0
Advanced Guiding System -2 0 0 Missile 0
Fly By Wire 0 2 0 Missile 0
Chemical Reaction Gun Power 0 0 +2 Cannon 0
 
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