Armament Board Game Codex
Tabletop Codex
STRUCTURE | PREREQUISITE | COST | HEALTH | ARMOR | ARMAMENT | DETAIL | ||||||||||||||||||||||||||||||
Power Generator | Command Center | 1 | 2 | 2 |
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Provides power to the buildings. Without this building, you may not build any structure or units. Each command center must have at least one power generator. | ||||||||||||||||||||||||||||||
Bunker | Command Center | 1 | 11 | 10 |
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Standard defense allowing to guard harassment units and slow down waves of enemy engagement. | ||||||||||||||||||||||||||||||
Surface to Air Missile | Command Center | 1 | 5 | 4 |
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Standard defense for aircraft attacks. | ||||||||||||||||||||||||||||||
Turret | Command Center | 1 | 8 | 4 |
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Defense against heavy unit engagements like armor and vehicles. | ||||||||||||||||||||||||||||||
Barbed Wire | Command Center | 1 | 14 | 1 |
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Defense barrier for infantry roaming into your base. | ||||||||||||||||||||||||||||||
Barrier | Command Center | 2 | 18 | 15 |
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Defense barrier for armor and vehicles to slow them down. | ||||||||||||||||||||||||||||||
Watch Tower | Command Center | 1 | 5 | 3 |
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Defense against spies and special force unit. | ||||||||||||||||||||||||||||||
Barracks | Command Center | 2 | 3 | 4 |
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This structure creates infantry units. | ||||||||||||||||||||||||||||||
Armory | Command Center | 2 | 6 | 1 |
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You will find upgrades for your unit's equipment here. | ||||||||||||||||||||||||||||||
Factory | Command Center | 2 | 5 | 2 |
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This structure creates armor and vehicle units. | ||||||||||||||||||||||||||||||
Airstrip | Command Center | 3 | 4 | 2 |
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This structure creates aircraft units. | ||||||||||||||||||||||||||||||
Shipyard | Command Center | 3 | 5 | 2 |
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This structure creates surface units and submarine. | ||||||||||||||||||||||||||||||
Helicopter Pad | Command Center | 3 | 5 | 2 |
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This structure creates helicopter units | ||||||||||||||||||||||||||||||
Radar | Command Center | 3 | 4 | 2 |
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By constructing this structure you give a bonus to your air defense with-in a radius around this building. | ||||||||||||||||||||||||||||||
Medic Tent | Command Center | 3 | 3 | 1 |
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Allows you create medic personnel and heal soldier back to 100%. | ||||||||||||||||||||||||||||||
Press Tent | Command Center | 3 | 2 | 1 |
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This tent provide a relief to propaganda exploitation. | ||||||||||||||||||||||||||||||
Anti-missile Silo | Command Center | 6 | 8 | 4 |
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This is a defense against incoming missile attacks. | ||||||||||||||||||||||||||||||
Command Center | Command Center | 5 | 20 | 10 |
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The main structure for command and control operation. Without this building, you can not build anything but this building. | ||||||||||||||||||||||||||||||
Missile Silo | Command Center | 8 | 5 | 2 |
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Provide a devastating missile that can be launched to destroy key targets. | ||||||||||||||||||||||||||||||
Central Intelligent Agency | Command Center | 5 | 11 | 5 |
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This structure creates spy units. | ||||||||||||||||||||||||||||||
Special Forces | Command Center | 5 | 11 | 5 |
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This structure creates special force units. | ||||||||||||||||||||||||||||||
Refinery | Command Center | 3 | 7 | 1 |
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Provided all captured oil platform twice as many resources acquired. | ||||||||||||||||||||||||||||||
Nasa | Command Center | 6 | 9 | 4 |
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This structure creates satellite units. | ||||||||||||||||||||||||||||||
Embassy | Command Center | 3 | 2 | 1 |
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Creates embarrassing for suburbs. |
INFANTRY UNIT | PREREQUISITE | COST | HEALTH | ARMOR | DISTANCE | STEALTH | ARMAMENT | DETAIL | ||||||||||||||||||
Rifleman | Barrack | 1 | 2 | 0 | 2 | None |
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Soldier made for raiding and harassment. | ||||||||||||||||||
Machine Gunner | Barrack | 1 | 2 | 0 | 1 | None |
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Soldier that decrease morale as they mow units down. | ||||||||||||||||||
Mine Layer | Barrack | 2 | 1 | 0 | 1 | None |
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Soldier that sets traps and slow units down. | ||||||||||||||||||
Medic | Medic Tent | 1 | 3 | 0 | 3 | None |
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Each infantry unit in range gets added 3 health and -1 off damage taken. | ||||||||||||||||||
Embarrassing | Ebassy | 4 | 1 | 0 | 2 | None |
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Communicate with suburbs for extra bonus. | ||||||||||||||||||
Stinger | Barrack | 3 | 2 | 0 | 2 | None |
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Soldier that kills air units. | ||||||||||||||||||
TOW | Barrack | 3 | 2 | 0 | 2 | None |
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Soldier that kills vehicle and armor units. | ||||||||||||||||||
Sniper | Barrack | 2 | 1 | 0 | 1 | None |
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Soldier with long-range ability to kill infantry. | ||||||||||||||||||
007 | Special Activities | 4 | 1 | 0 | 1 | Infantry Land Aircraft Surface Helicopter Amphibious Satellite |
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Spy that will infiltrate your base to gain insight and steal resource. | ||||||||||||||||||
Raider | Special Operations |
4 | 3 | 1 | 2 | Land Aircraft Surface Helicopter Amphibious Satellite |
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Elite sniper force. | ||||||||||||||||||
Ranger | Special Operations |
4 | 3 | 1 | 3 | Land Aircraft Surface Helicopter Amphibious Satellite |
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Elite raid force. | ||||||||||||||||||
Navy Seal | Special Operations |
4 | 3 | 1 | 3 | Land Aircraft Surface Helicopter Amphibious Satellite |
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Elite demolish force. | ||||||||||||||||||
Pararescue | Special Operations |
2 | 2 | 1 | 3 | Land Aircraft Surface Helicopter Amphibious Satellite |
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Elite rescue force. |
LAND UNIT | PREREQUISITE | COST | HEALTH | ARMOR | DISTANCE | STEALTH | ARMAMENT | DETAIL | ||||||||||||||||||
Backhoe | Command Center | 1 | 2 | 2 | 5 | None |
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This unit build all structure in the game. | ||||||||||||||||||
Oil Truck | Command Center | 1 | 2 | 2 | 5 | None |
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Create this unit to gather resource from the map. | ||||||||||||||||||
Cargo Truck | Factory | 2 | 5 | 2 | 7 | None |
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This unit transport 8 other infantry units. | ||||||||||||||||||
Tank | Factory | 5 | 10 | 12 | 6 | None |
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This unit destroy other armor and structure units. | ||||||||||||||||||
Anti-Aircraft | Factory | 4 | 6 | 2 | 6 | None |
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A unit that attacks anything flying assets. | ||||||||||||||||||
Artillery | Factory | 7 | 4 | 2 | 5 | None |
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This unit shot in an arc to rain devastation and morale to zero. | ||||||||||||||||||
Light Armor Vehicle | Factory | 3 | 6 | 1 | 8 | None |
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Faster moving but less damaging unit for infantry and structure. Transport with armor that carries 6 infantry units. |
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Buggy | Special Operations Group |
2 | 4 | 1 | 10 | None |
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A transport buggy able to hold 3 infantry units. | ||||||||||||||||||
Refueler | Factory | 1 | 2 | 1 | 5 | None |
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This unit when traveling with other units increase the vehicle range. | ||||||||||||||||||
Counter Land Mine | Factory | 3 | 2 | 1 | 6 | None |
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Clear traps set in the ground. | ||||||||||||||||||
Land Mine Layer | Factory | 3 | 4 | 1 | 6 | None |
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Lays traps for infantry and vehicle warfare. | ||||||||||||||||||
Bridge Layer | Factory | 2 | 3 | 2 | 5 | None |
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Assemble a bridge across a river to travel over. | ||||||||||||||||||
Mobile Missile Launcher | Factory | 7 | 3 | 2 | 4 | None |
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This unit shots in an arc to destroy units and structure. |
SURFACE UNIT | PREREQUISITE | COST | HEALTH | ARMOR | DISTANCE | STEALTH | ARMAMENT | DETAIL | ||||||||||||
Oil Tanker | Shipyard | 1 | 2 | 5 | 5 | None |
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Gather resource from the sea. | ||||||||||||
Frigate | Shipyard | 3 | 5 | 5 | 7 | None |
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Killing vessel for submarine | ||||||||||||
Submarine | Shipyard | 5 | 7 | 3 | 6 | None |
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This unit is a vessel hunter. | ||||||||||||
Destroyer | Shipyard | 6 | 10 | 11 | 5 | None |
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Unit primary role include land and surface warfare | ||||||||||||
Cruiser | Shipyard | 6 | 11 | 9 | 6 | None |
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This unit protect the skies from assault. | ||||||||||||
Battleship | Shipyard | 8 | 18 | 10 | 4 | None |
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This unit is a long-range land bombardment. | ||||||||||||
Patrol Ship | Shipyard | 4 | 6 | 4 | 7 | None |
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Fast ship for searching out units and landmarks. | ||||||||||||
Rigid-Hulled Inflatable Boat (RIB) | Shipyard | 2 | 2 | 0 | 9 | None |
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Fast moving special forces transport that carries 5 infantry. | ||||||||||||
Aircraft Carrier | Shipyard | 8 | 8 | 5 | 4 | None |
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Air superiority away from base. |
HELICOPTER UNIT | PREREQUISITE | COST | HEALTH | ARMOR | DISTANCE | STEALTH | ARMAMENT | DETAIL | ||||||||||||||||||
Attack Helicopter | Helicopter Pad | 6 | 6 | 7 | 9 | None |
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Air to ground attack unit. | ||||||||||||||||||
Fighter Helicopter | Helicopter Pad | 5 | 6 | 5 | 9 | None |
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Air to Air attack unit. | ||||||||||||||||||
Cargo Helicopter | Helicopter Pad | 3 | 5 | 6 | 6 | None |
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This is a transport unit that carries 1 vehicle or armor. Also, provide propaganda to decrease the morale of the enemy units. | ||||||||||||||||||
Anti-Submarine Helicopter | Helicopter Pad | 5 | 4 | 5 | 5 | None |
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This unit sole reason is to find and destroy submarines. | ||||||||||||||||||
Airborn Early Warning & Control | Helicopter Pad | 4 | 4 | 2 | 6 | None |
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This unit increase range of missile projectiles on the surface. | ||||||||||||||||||
Rescue Helicopter | Helicopter Pad | 3 | 7 | 5 | 6 | None |
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Find and rescue unit for down ships and aircraft. | ||||||||||||||||||
Transport Helicopter | Helicopter Pad | 3 | 7 | 5 | 6 | None |
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This unit transport 5 infantry units. | ||||||||||||||||||
Refueler | Helicopter Pad | 2 | 2 | 0 | 5 | None |
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This unit increase the distance traveled by surface vessels. |
AIRCRAFT UNIT | PREREQUISITE | COST | HEALTH | ARMOR | DISTANCE | STEALTH | ARMAMENT | DETAIL | ||||||||||||
Fighter Plane | Airstrip | 5 | 3 | 5 | 14 | None |
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Air to air combat. | ||||||||||||
Bomber | Airstrip | 7 | 6 | 3 | 13 | None |
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Air to ground bombardment. | ||||||||||||
Reconnaissance Plane | Airstrip | 3 | 2 | 2 | 17 | None |
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Allows a player to see the enemy actions. | ||||||||||||
Unmanned Aerial Armor | Airstrip | 4 | 2 | 1 | 12 | None |
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Attack remote drone for morale increase and special force support. | ||||||||||||
Attack Plane | Airstrip | 6 | 6 | 5 | 14 | None |
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Air to ground attach unit. | ||||||||||||
Refueler | Airstrip | 2 | 2 | 1 | 10 | None |
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When a refueler is in the air it adds range to all aircraft unit distance. | ||||||||||||
Transport | Airstrip | 2 | 5 | 0 | 12 | None |
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Transport infantry 10 & Armor 4 |
AMPHIBIOUS UNIT | PREREQUISITE | COST | HEALTH | ARMOR | DISTANCE | STEALTH | ARMAMENT | DETAIL | ||||||||||||
Hovercraft | Factory | 4 | 3 | 1 | 6 | None |
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This is a transport unit that can travel over water and inland. |
SATELLITE UNIT | PREREQUISITE | COST | HEALTH | ARMOR | DISTANCE | STEALTH | ARMAMENT | DETAIL | ||||||||||||
Kinetic Orbital Bombardment | Nasa | 10 | 1 | 0 | 0 | None |
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Space to ground bombardment. |
EQUIPMENT | PREREQUISITE | COST | HEALTH | ARMOR | DISTANCE | STEALTH | ARMAMENT | DETAIL | ||||||||||||||||||||||||||||||
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