OFFENSIVE
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STRUCTURE |
PREREQUISITE |
COST |
HEALTH |
ARMOR |
ARMAMENT |
DETAIL |
Airstrip |
Command Center |
3 |
4 |
2 |
ACTION |
ACCURACY |
RANGE |
DAMAGE |
TYPE |
AREA OF EFFECT |
Build |
0 |
0 |
0 |
Units |
0 |
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This structure creates aircraft units. |
Barracks |
Command Center |
2 |
3 |
4 |
ACTION |
ACCURACY |
RANGE |
DAMAGE |
TYPE |
AREA OF EFFECT |
Train |
0 |
0 |
0 |
Units |
0 |
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This structure creates infantry units. |
Command Center |
Command Center |
5 |
20 |
10 |
ACTION |
ACCURACY |
RANGE |
DAMAGE |
TYPE |
AREA OF EFFECT |
Build |
0 |
0 |
0 |
Units |
0 |
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The main structure for command and control operation. Without this building, you can not build anything but this building. |
Factory |
Command Center |
2 |
5 |
2 |
ACTION |
ACCURACY |
RANGE |
DAMAGE |
TYPE |
AREA OF EFFECT |
Build |
0 |
0 |
0 |
Armor Vehicle |
0 |
|
This structure creates armor and vehicle units. |
Helicopter Pad |
Command Center |
3 |
5 |
2 |
ACTION |
ACCURACY |
RANGE |
DAMAGE |
TYPE |
AREA OF EFFECT |
Build |
0 |
0 |
0 |
Units |
0 |
|
This structure creates helicopter units |
Missile Silo |
Command Center |
8 |
5 |
2 |
ACTION |
ACCURACY |
RANGE |
DAMAGE |
TYPE |
AREA OF EFFECT |
Launch |
7 |
19 |
7 |
Anti-Structure |
0 |
|
Provide a devastating missile that can be launched to destroy key targets. |
Shipyard |
Command Center |
3 |
5 |
2 |
ACTION |
ACCURACY |
RANGE |
DAMAGE |
TYPE |
AREA OF EFFECT |
Build |
0 |
0 |
0 |
Units |
0 |
|
This structure creates surface units and submarine. |
Special Forces |
Command Center |
5 |
11 |
5 |
ACTION |
ACCURACY |
RANGE |
DAMAGE |
TYPE |
AREA OF EFFECT |
Train |
0 |
0 |
0 |
Units |
0 |
|
This structure creates special force units. |
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DEFENSIVE
|
STRUCTURE |
PREREQUISITE |
COST |
HEALTH |
ARMOR |
ARMAMENT |
DETAIL |
Barbed Wire |
Command Center |
1 |
14 |
1 |
ACTION |
ACCURACY |
RANGE |
DAMAGE |
TYPE |
AREA OF EFFECT |
Stationary |
0 |
0 |
0 |
Passive |
0 |
|
Defense barrier for infantry roaming into your base. |
Anti-missile Silo |
Command Center |
6 |
8 |
4 |
ACTION |
ACCURACY |
RANGE |
DAMAGE |
TYPE |
AREA OF EFFECT |
x82 |
4 |
17 |
3 |
Anti-Ordnance |
0 |
|
This is a defense against incoming missile attacks. |
Barrier |
Command Center |
2 |
18 |
15 |
ACTION |
ACCURACY |
RANGE |
DAMAGE |
TYPE |
AREA OF EFFECT |
Stationary |
0 |
0 |
0 |
Passive |
0 |
|
Defense barrier for armor and vehicles to slow them down. |
Bunker |
Command Center |
1 |
11 |
10 |
ACTION |
ACCURACY |
RANGE |
DAMAGE |
TYPE |
AREA OF EFFECT |
M249 |
9 |
4 |
8 |
Anti-Infantry |
0 |
Mk 19 |
9 |
4 |
8 |
Anti-Vehicle |
0 |
|
Standard defense allowing to guard harassment units and slow down waves of enemy engagement. |
Canopy |
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NA |
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Surface to Air Missile |
Command Center |
1 |
5 |
4 |
ACTION |
ACCURACY |
RANGE |
DAMAGE |
TYPE |
AREA OF EFFECT |
9M96E |
4 |
10 |
4 |
Anti-Aircraft Anti-Helicopter |
0 |
|
Standard defense for aircraft attacks. |
Turret |
Command Center |
1 |
8 |
4 |
ACTION |
ACCURACY |
RANGE |
DAMAGE |
TYPE |
AREA OF EFFECT |
Cannon |
8 |
9 |
6 |
Anti-Vehicle Anti-Surface |
0 |
|
Defense against heavy unit engagements like armor and vehicles. |
Watch Tower |
Command Center |
1 |
5 |
3 |
ACTION |
ACCURACY |
RANGE |
DAMAGE |
TYPE |
AREA OF EFFECT |
M249 |
8 |
4 |
8 |
Anti-Infantry |
0 |
Mk11 |
7 |
8 |
8 |
Anti-Operation |
0 |
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Defense against spies and special force unit. |
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SUPPORT
|
STRUCTURE |
PREREQUISITE |
COST |
HEALTH |
ARMOR |
ARMAMENT |
DETAIL |
Armory |
Command Center |
2 |
6 |
1 |
ACTION |
ACCURACY |
RANGE |
DAMAGE |
TYPE |
AREA OF EFFECT |
Armor Piercing |
0 |
0 |
+2 |
Infantry |
0 |
Advanced Guiding System |
-2 |
0 |
0 |
Missile |
0 |
Fly By Wire |
0 |
2 |
0 |
Missile |
0 |
Chemical Reaction Gun Power |
0 |
0 |
+2 |
Cannon |
0 |
|
You will find upgrades for your unit's equipment here. |
Medic Tent |
Command Center |
3 |
3 |
1 |
ACTION |
ACCURACY |
RANGE |
DAMAGE |
TYPE |
AREA OF EFFECT |
Heal |
0 |
0 |
0 |
Infantry Operation |
0 |
|
Allows you create medic personnel and heal soldier back to 100%. |
Power Generator |
Command Center |
1 |
2 |
2 |
ACTION |
ACCURACY |
RANGE |
DAMAGE |
TYPE |
AREA OF EFFECT |
On |
0 |
0 |
0 |
Passive |
0 |
|
Provides power to the buildings. Without this building, you may not build any structure or units. Each command center must have at least one power generator. |
Press Tent |
Command Center |
3 |
2 |
1 |
ACTION |
ACCURACY |
RANGE |
DAMAGE |
TYPE |
AREA OF EFFECT |
Press Release |
0 |
0 |
0 |
Structure Units |
0 |
|
This tent provide a relief to propaganda exploitation. |
Radar |
Command Center |
3 |
4 |
2 |
ACTION |
ACCURACY |
RANGE |
DAMAGE |
TYPE |
AREA OF EFFECT |
Broadcast |
-2 |
+2 |
0 |
Passive |
0 |
|
By constructing this structure you give a bonus to your air defense with-in a radius around this building. |
Refinery |
Command Center |
3 |
7 |
1 |
ACTION |
ACCURACY |
RANGE |
DAMAGE |
TYPE |
AREA OF EFFECT |
Process |
0 |
0 |
0 |
Passive |
0 |
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Provided all captured oil platform twice as many resources acquired. |
Sonar Station |
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NA |
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Oil Rig |
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NA |
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Oil Pump |
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NA |
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