Armament Video Art Style and Direction
Armament art style for 2d and 3d computer graphic engineer and artist
General Specification
Clip Art Style | True |
Texturing | Cartoon Low Poly Sharp Edge |
Art Style | Semi-Realistic Cartoon and Voxel |
Resolution | 16:9 1080p = 1920 x 1080 |
2d Media Uploaded | .psd |
2d Format Export | .png |
3d Format Export | .fbx |
Terrain | Small maps will be 1024x1024 meters in size Medium maps will be 2048x2048 meters in size Large maps will be 4096x4096 meters in size |
Perspective Grid | Top 30 Degree Tilt Prospective |
Color | 8 Bit |
3d Model Up | Y |
3d Model Forward | -Z |
Isometric | 30 Degree (East) |
Art Style Color Schema | Zelda: Breath of the Wild & Forged Battalion |
Art Style Soldier | Soldier |
Art Style Unit | Units |
Art Style Structure | Structure |
Art Sample of Menu User Interface (Cartoon)
Art Sample of Game User Interface (Cartoon)
Art Sample of Game Play Asset and Terrain (Cartoon)
Image and Model Specification
Images should be widescreen 16:9 1080p = 1920 x 1080 - is usually known as FHD or “Full HD” resolution and saved as/exported *.jpg
Images, when uploaded, should have no white space around them as a border and be transparent if there is a white background. We want the image with no padding.
Models should be as low poly/trig as possible without losing the look and feel of manga art style. All models should be exported to .fbx format
Color Palettes: