
Armament Video Art Style and Direction
Armament art style for 2d and 3d computer graphic engineer and artist
General Specification
Clip Art Style | True |
Texturing | Cartoon Low Poly Sharp Edge |
Art Style | Semi-Realistic Cartoon and Voxel |
Resolution | 16:9 1080p = 1920 x 1080 |
2d Media Uploaded | .psd |
2d Format Export | .png |
3d Format Export | .fbx |
Terrain | Small maps will be 1024x1024 meters in size Medium maps will be 2048x2048 meters in size Large maps will be 4096x4096 meters in size |
Perspective Grid | Top 30 Degree Tilt Prospective |
Color | 8 Bit |
3d Model Up | Y |
3d Model Forward | -Z |
Isometric | 30 Degree (East) |
Art Style Color Schema | Zelda: Breath of the Wild & Forged Battalion |
Art Style Soldier | Soldier |
Art Style Unit | Units |
Art Style Structure | Structure |
Art Sample of Menu User Interface (Cartoon)
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Art Sample of Game User Interface (Cartoon)
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Art Sample of Game Play Asset and Terrain (Cartoon)
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Image and Model Specification
Images should be widescreen 16:9 1080p = 1920 x 1080 - is usually known as FHD or “Full HD” resolution and saved as/exported *.jpg
Images, when uploaded, should have no white space around them as a border and be transparent if there is a white background. We want the image with no padding.
Models should be as low poly/trig as possible without losing the look and feel of manga art style. All models should be exported to .fbx format
Color Palettes: