Armament Wishlist
Armament Wishlist
In Game Reward
Reward based system when the game is being played:- Each unit will be able to gain rank as it kills enemies and survives.
- This will be shown as a rank beside its name on the battlefield.
- The rank will work as a multiplier to the units stats.
- Rank is reset at the beginning of each match.
Out-of-Game Currency
Currency for purchasing boosters and accessories that can be earned through gameplay or bought in the store:- Credit
Game Cinema
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Tutorial
- Should feature real gameplay
- Suggest possible strategies but remain fairly vague
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Introduction scene
- A general introductory scene
- An introductory scene for each faction
Game Modes
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Conquest
- This mode should be available for single-player or group play.
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Objective
- This mode should be available for single-player or group play.
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Storyline
- This mode should be available for single-player.
- Storyline should differ for each faction based on perspectives and histories.
Weather
- Weather affects should encompass enough of the world to impact all players
- Impact of weather should be affected by player preparedness
- Negative impacts from a large storm would have a negative effect on the morale of the forces affected
Factions
- Run competitions between members of different factions
- The main screen should show the faction that is currently ahead
- Competitions should be for a limited time, even playing ground, and have some new content
- Awards to the winners should be new content that is about to be available in the store as well as xp and/or credits
- We will need more than two factions
- Each faction should have a player chat area
- Once enough players have joined, players should be able to pay money to switch factions (broaden gaming experiences)
- Faction storyboards should be available that portray each faction from their own perspectives (propaganda)
Units
- Land Mines
- Infantry Mine Layer
- Assault Breacher Vehicle (anti-mine)
- Sea Mines
- Oiler Tanker Vessel
- Bridge Layer
- Special Forces
- Skilled Operations Officer (CIA)
- Mine Countermeasure (anti-submarine/mine)
Structures
- Special Activities Division (CIA)
- Where impostors are made
- Special Operations Group (Special Forces)
- Elite Operations
- Press Tent
- Morale booster or killer
Categories
- Space
- Google Maps Spy Satellite (Space to Earth)
- Anti-Satellite Unit (Space to Space)
- Strategic Defense Initiative (Earth to Space)
- Intercontinental Ballistic Missile (Space to Earth)
- Kinetic Orbital Bombardment (Space to Earth)
Temporary Bonuses
- Morale Spike
- Units become enraged at the betrayal of an ally and get attack bonus for limited amount of time after suffering a loss
- Special Ore
- Resource points will occasionally produce a very limited amount of a special ore that will allow a limited number of unites to receive an ammo or armor bonus for a limited amount of time.
- Ex: only 500 rounds of ammo
- Ex: only enough armor plating for 2 units. Once those units are damaged or killed the armor is gone.
- Resource points will occasionally produce a very limited amount of a special ore that will allow a limited number of unites to receive an ammo or armor bonus for a limited amount of time.
- Electronic Warfare
- Disabling all or a portion of an opponents' map effectively blinding them to the area for a short amount of time.
- Scrambling system causing signals to get crossed; effectively chaos and likely a morale drop.
From the armory special ammo etc
In Game Reward
Reward based system when the game is being played: Each unit will be able to gain rank as it kills enemies and survives. This will be shown as a rank beside its name on the battlefield. The rank will work as a multiplier to the units stats. Rank is reset at the beginning of each match.In game treaties system
Story mode for personas and building a character
Rank will play a role in units controlled
- objective by rank rather then total annilations
art will start at the private joining the military after leaving home
choice decide what story board bring up as possible issue
-scandal
-Betral
-Death / Assasination
-Leadership Issues
-Love
-Ambush
-cut scene
-storyline
-voice over
-story board
Spider Chart
-Passionate
-Trustworthy
-Leadership
-14 leadership traits