You are currently accessing a test/development version of our application, not the actual live version that regular users see!
Data lose will take place when we do a refresh/sync of our production/live database.

Article Post

...

Board Game Prototyping Notes

Board Game Prototyping Notes

12-30-17

In the previous prototyping session (for which we've misplaced notes) it became tedious to track resources.  In this session we simplified the process by counting each captured resource as one resource point. Each resource point must have an Oil Tanker or Cargo Truck on site to continue producing resources.  Unit and Structure prices were simplified to small numbers between 1 and 5 to accommodate this resource structure.

**Each player starts with 1 Command Center, 1 Cargo Truck, and 1 Backhoe.

Base Radius: Each structure must be built within 7 squares of a Command Center.

Power Plants: Power plants are required to be in place before you can build the structures they will be supporting.  Each power plant supports itself and three structures. The Command Center doesn't require power plant support.

The first time we started the game each player was allowed four actions per turn:
1-Move
2-Build (Unit)
3-Build (Structure)
4-Attack
This was allowing the game to move along but it was going at a painfully slow pace. To adjust the speed of gameplay we added extra actions for players who are not engaged in combat. This action structure needs to be tested with more than two players in the game. As it is, when not in combat, each player has the following actions per turn:
1-Move
2-Move
3-Build (Unit)
4-Build (Unit)
5-Build (Structure)
6-Build (Structure)
7-Attack

This structure did speed up the game significantly but it spread resources very thin.  To adjust for this we added the additional structure of the "Refinery".  The Refinery will double the amount of resource points you gain from each resource captured on the map. (Making each resource point worth 2 instead of 1)

We have worked out some of the stat numbers which will be listed on the Tabletop Codex.  We need to be more specific with the use of things like mines (anti-personal? Anti-tank?). 

It was also suggested that there is an imbalance of power with the turret having the ability to shoot 12 squares.  This may or may not be accurate as the destroyer and battleship are able to withstand the initial hit and destroy the turret.  More gameplay needs to be done in this area.
Share:

Leave a reply