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File System Architecture

File System Architecture

Folder Structure

  •  Assets
    • IsGameable
      • TaxonomyName
        • CategoryName
          • SubCategoryName
            • AssetId (Isgameable Parent Asset)
              • AssetTypeName (Only If Website Asset is marked with a parentId)
                • AssetId
    • SandBox
      • FirstName_LastName (Member Name) (When working on an agenda all items should be in the agenda id folder MCU creates this folder on get latest)
        • AgendaId
    • Scenery
      • Level
        • LevelName
      • Menu
        • Global (Universal Prefabs)
        • In Game (GamePlay Hud Prefabs)
        • Out Game (Non GamePlay Menu Prefabs)
    • Scripts
      • Asset
        • Mechanic (Game Function Category)
          • Functionality (Helper Classes Only for This Mechanic Needs)
          • Dependency (Interface Classes User for Composition Design)
      • Data (Data Access like SQL or XML)
      • Logic (Global Scripts that more then one Mechanic or the game uses like Networking UDP/TCP)
      • Model (Information holding classes or struts)
      • Utility (3rd party code)
    • Utility (All 3rd Party Packages)




 

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