GUI Buttons
GUI Buttons
Buttons to consider for the in-game GUI
Military Unit
- Garrison—go inside a building or transport unit
- Eject all units (for transport unit)
- Move/Attack
- Stop
- Hold Position—Units to whom this is applied will not chase enemy units once they leave the vicinity of the stated position
- Patrol—set as a specific route for units to travel between continually.
- Tactics—Specific equipment can be set ready to move or ready to fire depending on the unit
- May include specific strategies/formations for specific units
- Delete this unit—Give the option to get rid of a unit
- The possible effects on morale will need to be considered
- Any abilities specific to a unit (list not compiled)
Support Unit
- Primary function: Build, Heal, Repair
- Garrison
- Move
- Stop
- Delete
- Call to Arms—think militia-style resistance for a base under attack
Military Structure
- Build Unit
- Set economic landing—state where to send resource shipments
- Set military landing—state where to send reinforcements
- Eject all garrisoned units
- Call to Arms—bring in all support units and convert to militia
- Return to work—send all called support units back to normal duties
- Demolish structure
- Upgrades available (list not compiled)
Support Structure
- Build Unit
- Set economic landing—state where to send resource shipments
- Demolish structure
- Upgrades available (list not compiled)
Suburb
- Set military landing
- Set economic landing
- Upgrade supply line
- Choose reinforcement/resources gained
- Repair
- Sever ties
UNIQUE BUTTONS NEEDED
- Garrison
- Move/Attack
- Stop
- Hold Position
- Patrol
- Tactics
- Delete Unit
- Demolish Structure
- Call to Arms
- Build
- All units/structures on the codex
- Heal
- Repair
- Set economic landing
- Base
- Ally
- Suburb
- Set military landing
- Base
- Ally
- Suburb
- Eject garrisoned units
- Return to Work
- Sever Ties
- Menu
- Options (if not inside the menu)
- Special Abilities for units & buildings list is not compiled
- Upgrades for unit/structure list is not compiled