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GUI Buttons

GUI Buttons

Buttons to consider for the in-game GUI

Military Unit

  • Garrison—go inside a building or transport unit
    1. Eject all units (for transport unit)
  • Move/Attack
  • Stop
  • Hold Position—Units to whom this is applied will not chase enemy units once they leave the vicinity of the stated position
  • Patrol—set as a specific route for units to travel between continually.
  • Tactics—Specific equipment can be set ready to move or ready to fire depending on the unit
    1. May include specific strategies/formations for specific units
  • Delete this unit—Give the option to get rid of a unit
    1. The possible effects on morale will need to be considered
  • Any abilities specific to a unit (list not compiled)

Support Unit

  • Primary function: Build, Heal, Repair
  • Garrison
  • Move
  • Stop
  • Delete
  • Call to Arms—think militia-style resistance for a base under attack

Military Structure

  • Build Unit
  • Set economic landing—state where to send resource shipments
  • Set military landing—state where to send reinforcements
  • Eject all garrisoned units
  • Call to Arms—bring in all support units and convert to militia
  • Return to work—send all called support units back to normal duties
  • Demolish structure
  • Upgrades available (list not compiled)

Support Structure

  • Build Unit
  • Set economic landing—state where to send resource shipments
  • Demolish structure
  • Upgrades available (list not compiled)

Suburb

  • Set military landing
  • Set economic landing
  • Upgrade supply line
  • Choose reinforcement/resources gained
  • Repair
  • Sever ties

 

UNIQUE BUTTONS NEEDED

  • Garrison
  • Move/Attack
  • Stop
  • Hold Position
  • Patrol
  • Tactics
  • Delete Unit
  • Demolish Structure
  • Call to Arms
  • Build
    1. All units/structures on the codex
  • Heal
  • Repair
  • Set economic landing
    1. Base
    2. Ally
    3. Suburb
  • Set military landing
    1. Base
    2. Ally
    3. Suburb
  • Eject garrisoned units
  • Return to Work
  • Sever Ties
  • Menu
  • Options (if not inside the menu)
  • Special Abilities for units & buildings list is not compiled
  • Upgrades for unit/structure list is not compiled
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