How To UV Wrap in Blender
Rendered images And the lessons to come from them
TBA
I have put together a step by step list on this basic atlas workflow. The original video I will mostly be referencing should be used as a visual help. I have adapted her workflow to better suit ours. you can find it Here
To start you should have all your materials applied to your model in blender already. A photo editing software such as GIMP. And The Atlas Guide 16 or 32 colors PNG downloaded already. Depending on the complexity of your model. In this example we will Use the 16 colors Atlas guide.
Once you have everything together Open blender with your model.
Step 1
Step 2
- Select the model.
- press tab to enter edit mode
- press A to select all the verts
- Press U and select smart UV project
Step 3
Step 4
Step 5
Step 6
Step 7
Step 8Step 9
Step 10Step 11
Step 12
- Switch over to texture view and look over the model. Make sure all the colors transferred over to the asset correctly and correct any mistakes
Step 14
Final step
- Render your image and double check your asset making sure it fits our standards. Make sure you check our standards for Atlas textures here