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List of Bonuses and Penalties

List of Bonuses and Penalties

***NOTICE TO WRITERS***
PLEASE IDENTIFY PERSONALITY CARD SPECIFIC BONUSES/PENALTIES TO ENSURE THEY STAY ATTACHED TO THE CORRECT PERSONALITY WHEN WE BALANCE THE GAME

Armament Universities
Tarnac University: graduates receive a defensive bonus when in battle
School of Covert: graduates receive a stealth bonus
Bombard School of Demolition: graduates receive a damage bonus in battle
West Arc School of Mending: graduates from this school receive healing bonuses

Analyst: Land
Diplomat: Sea
Sentinel: Air
Explorer: All

Bonus/Penalty Categories: Base, Offensive, Defensive

Structure Category: Offensive, Defensive, Support

Unit Category: Military, Support

Unit/Structure/Process Bonus Category Details Notes
Resource Points  Attack Bonus


Defensive Bonus
Marine resource points yield 2x the normal harvest
Terrestrial resource points yield 2x the normal harvest
This could be separated by location of resource point (land, water, space)

*Likely commander specific*
*Unspecified Structure*     One unique bonus for each personality card
Builds & Upgrades
Offensive Structures

Defensive Structures
Attack Bonus

Defensive Bonus
Offensive units build 15% faster
Defensive units build 15% faster

Speed Increase
Builds & Upgrades
Offensive Structures

Defensive Structures
Defensive Bonus

Attack Bonus
Offensive unit cost -15%

Offensive unit cost -15%
Cost Reduction
*Unspecified Unit*     At least one unique bonus for each personality card (health, armor, attack, range, self-healing)
Combat Medic  Attack Bonus +15% to healing distance and speed Increase the distance from/speed with which healing is completed
"Golden Backhoe"     Ability to build further from the Command Center (upgrade or bonus or Faction win?)
*Unspecified Structure*  Defensive Bonus   Apply stealth
*Unspecified Unit*  Attack Bonus   Apply stealth
Infiltration     Remove fog of war without satellites
Defensive Units Defensive Bonus +15% damage Units set to defensive gain damage when defending their ground against attack
 Ambush Attack Bonus +15% accuracy for 20 seconds Ambushing units gain accuracy to their attack on the enemy 
 Defensive Units Defensive Bonus +10% accuracy Units set to defend gain accuracy when responding to an enemy attack within sight of a defensive structure
 Silent Night Base Bonus Jam radar & satellite Jam enemy radar and satellite within 40feet of defensive structures
Trusty Allies Attack Bonus +10% accuracy Units set to attack gain a 10% accuracy bonus when in sight of a friendly suburb
 Assassination:
Special Forces Unit 
Attack Bonus +50% prior to attack Special forces unit(s) gain a 50% increase in their stealth prior to attacking an enemy commander. (Stacks with equipment upgrades)
       
       
       
       
       
       
       
       


Unit/Structure/Process Penalty Category Details Notes
*Unspecified Unit* Base Penalty Negotiation -15% Chance of failed negotiation increased by 15%
Combat Medic Attack Penalty Max Heal -20% Combat Medic only heals unit up to 80% of health
Support Structures Defensive Penalty Max Health -10% Support Structures have health decreased by 10%
Ambush Attack Penalty Action Speed -10% for 20 seconds Ambushed units have action speed reduced due to confusion at the unforeseen attack
       
       
       
       
       

TRAIT SPECIFIC ADJUSTMENTS
Personality Trait Unit/Structure/Scenario Bonus Penalty
Charismatic Officers & Spies

Military Units
?5% Negotiation


?5% action speed when out of base unless under attack
Confident Military Units set to Offensive

Defensive Structures
?5% Attack speed




?5% to unit proximity bonus
Energetic Cargo Trucks & Oil Tankers


?5% resource harvest for 90% of time unit



No harvest for 10% of time unit
Dedicated Officers ?5% experience gain An obligation to defend allied suburbs under attack.
Creative Military Units

Structures
?5% Max Morale



Damage taken ?5% during land attack
Tough Armored Vehicles if health >25% damage ?20% Every third attack ?5% action speed
Stable      
Selfless      
Patient      
Loyal      
Reserved      
Rational      
Complacent      
Responsible      
Perceptive Defensive Structures

Recon
?5% to unit proximity bonus




?10% speed
Dull Officer & Spy +10% Stealth ?5% Max Negotiation
Doubtful      
Lethargic      
Indifferent Officer   ?5% Max Allies bonuses
Uninspired Structures   ?5% unit build speed
Sensitive Combat Medic

Military Units
Heals units up to 115%




if health >30% ?5% action speed
Restless      
Selfish      
Inpatient Combat Medic

Recon


Speed ?20%
Max Heal ?20%


Treacherous Military Units

Ambush & Assassination


?5% damage
Max Morale ?5%


Outgoing      
Irrational      
Defiant      
Risky      
Dimwitted      
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