List of Bonuses and Penalties
List of Bonuses and Penalties
***NOTICE TO WRITERS***
PLEASE IDENTIFY PERSONALITY CARD SPECIFIC BONUSES/PENALTIES TO ENSURE THEY STAY ATTACHED TO THE CORRECT PERSONALITY WHEN WE BALANCE THE GAME
Armament Universities
Tarnac University: graduates receive a defensive bonus when in battle
School of Covert: graduates receive a stealth bonus
Bombard School of Demolition: graduates receive a damage bonus in battle
West Arc School of Mending: graduates from this school receive healing bonuses
Analyst: Land
Diplomat: Sea
Sentinel: Air
Explorer: All
Bonus/Penalty Categories: Base, Offensive, Defensive
Structure Category: Offensive, Defensive, Support
Unit Category: Military, Support
TRAIT SPECIFIC ADJUSTMENTS
Armament Universities
Tarnac University: graduates receive a defensive bonus when in battle
School of Covert: graduates receive a stealth bonus
Bombard School of Demolition: graduates receive a damage bonus in battle
West Arc School of Mending: graduates from this school receive healing bonuses
Analyst: Land
Diplomat: Sea
Sentinel: Air
Explorer: All
Bonus/Penalty Categories: Base, Offensive, Defensive
Structure Category: Offensive, Defensive, Support
Unit Category: Military, Support
Unit/Structure/Process | Bonus Category | Details | Notes |
Resource Points | Attack Bonus Defensive Bonus |
Marine resource points yield 2x the normal harvest Terrestrial resource points yield 2x the normal harvest |
This could be separated by location of resource point (land, water, space) *Likely commander specific* |
*Unspecified Structure* | One unique bonus for each personality card | ||
Builds & Upgrades Offensive Structures Defensive Structures |
Attack Bonus Defensive Bonus |
Offensive units build 15% faster Defensive units build 15% faster |
Speed Increase |
Builds & Upgrades Offensive Structures Defensive Structures |
Defensive Bonus Attack Bonus |
Offensive unit cost -15% Offensive unit cost -15% |
Cost Reduction |
*Unspecified Unit* | At least one unique bonus for each personality card (health, armor, attack, range, self-healing) | ||
Combat Medic | Attack Bonus | +15% to healing distance and speed | Increase the distance from/speed with which healing is completed |
"Golden Backhoe" | Ability to build further from the Command Center (upgrade or bonus or Faction win?) | ||
*Unspecified Structure* | Defensive Bonus | Apply stealth | |
*Unspecified Unit* | Attack Bonus | Apply stealth | |
Infiltration | Remove fog of war without satellites | ||
Defensive Units | Defensive Bonus | +15% damage | Units set to defensive gain damage when defending their ground against attack |
Ambush | Attack Bonus | +15% accuracy for 20 seconds | Ambushing units gain accuracy to their attack on the enemy |
Defensive Units | Defensive Bonus | +10% accuracy | Units set to defend gain accuracy when responding to an enemy attack within sight of a defensive structure |
Silent Night | Base Bonus | Jam radar & satellite | Jam enemy radar and satellite within 40feet of defensive structures |
Trusty Allies | Attack Bonus | +10% accuracy | Units set to attack gain a 10% accuracy bonus when in sight of a friendly suburb |
Assassination: Special Forces Unit |
Attack Bonus | +50% prior to attack | Special forces unit(s) gain a 50% increase in their stealth prior to attacking an enemy commander. (Stacks with equipment upgrades) |
Unit/Structure/Process | Penalty Category | Details | Notes |
*Unspecified Unit* | Base Penalty | Negotiation -15% | Chance of failed negotiation increased by 15% |
Combat Medic | Attack Penalty | Max Heal -20% | Combat Medic only heals unit up to 80% of health |
Support Structures | Defensive Penalty | Max Health -10% | Support Structures have health decreased by 10% |
Ambush | Attack Penalty | Action Speed -10% for 20 seconds | Ambushed units have action speed reduced due to confusion at the unforeseen attack |
TRAIT SPECIFIC ADJUSTMENTS
Personality Trait | Unit/Structure/Scenario | Bonus | Penalty |
Charismatic | Officers & Spies Military Units |
?5% Negotiation |
?5% action speed when out of base unless under attack |
Confident | Military Units set to Offensive Defensive Structures |
?5% Attack speed |
?5% to unit proximity bonus |
Energetic | Cargo Trucks & Oil Tankers |
?5% resource harvest for 90% of time unit |
No harvest for 10% of time unit |
Dedicated | Officers | ?5% experience gain | An obligation to defend allied suburbs under attack. |
Creative | Military Units Structures |
?5% Max Morale |
Damage taken ?5% during land attack |
Tough | Armored Vehicles | if health >25% damage ?20% | Every third attack ?5% action speed |
Stable | |||
Selfless | |||
Patient | |||
Loyal | |||
Reserved | |||
Rational | |||
Complacent | |||
Responsible | |||
Perceptive | Defensive Structures Recon |
?5% to unit proximity bonus |
?10% speed |
Dull | Officer & Spy | +10% Stealth | ?5% Max Negotiation |
Doubtful | |||
Lethargic | |||
Indifferent | Officer | ?5% Max Allies bonuses | |
Uninspired | Structures | ?5% unit build speed | |
Sensitive | Combat Medic Military Units |
Heals units up to 115% |
if health >30% ?5% action speed |
Restless | |||
Selfish | |||
Inpatient | Combat Medic Recon |
Speed ?20% |
Max Heal ?20% |
Treacherous | Military Units Ambush & Assassination |
?5% damage |
Max Morale ?5% |
Outgoing | |||
Irrational | |||
Defiant | |||
Risky | |||
Dimwitted |