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What Are The Things Game Artists Get Wrong About A 2D Animation?

pThere are two main things that game artists get wrong about 2D animation First its learning the game art from the wrong schools channels or individuals Secondly its having boring demo reels that leave no impressions on your targetsp

Animation, like any other creative art form, may be as simple or as difficult as you want it to be. All you need to get started with 2D animation is a pencil and some basic software.

There are two main things that game artists get wrong about 2D animation. First,  it's learning the game art from the wrong schools, channels or individuals. Secondly, it's having boring demo reels that leave no impressions on your targets. 

As a 2D artist, going wrong with some skills is expected. However, the way you manoeuvre and create a masterpiece depends on how you relearn the art of game creation. Learn more about which mistakes you might make on the way. 

What Are The Things Game Artists Get Wrong About A 2D Animation?

2D animators create storyboards and characters to bring stories to life in 2D. Some work on video games, commercials, mobile devices, and other media types to generate animation and visual effects.

Animators combine still images and play them in quick succession to give the illusion of movement to the human eye. They're in charge of turning static images and creative concepts into lively, dynamic, and relatable content.

What Are The Things Game Artists Get Wrong About A 2D Animation?

Many animators are incredibly specialized, concentrating on specific media and areas of animation. Animation studios employ a team of animators who work together with individual animators concentrating on narrower categories like characters, background, or scenery to produce beautiful and compelling moving art pieces.

What does everyone get wrong about a 2D animator in game creation?    

2D animation misunderstanding is everywhere. People may not understand who the target audience is, how it's done or how the industry works; therefore, there are many things everyone gets wrong about animation.  

People tend to believe these things even though the reality is different. So you might be asking what these things are. Here is a compiled list of the common ones.   

  1. 2D animation is a dead art

The opposite could not be further from the truth. While 3D animation is swamping theatres across the world, 2D animation endures. Internationally, films such as Paprika and sonny picture's Persepolis overwhelm audiences with captivating hand-drawn cinema.   

Aside from television, the internet has opened up a slew of new possibilities for Flash-based 2D applications.

2D is not extinct; just because it isn't widely used on the big screen or in the US doesn't mean it isn't alive and well elsewhere.  Remember, every TV show you like it's all 2D animation.

  1. 2D animation is for kids only

This one tops the list. It's something we hear all the time. There is a certain feeling that only kids watch the animation and that whoever works for animation has a child's mind. This is not true, and if it were animation as we know it today wouldn't exist.

Children are creative and skilled, but most can't draw, produce, and plan television-quality animations, much less anything on the level of cars or Shrek.  Another thing not even looking at Japanese animation, which has many feature-length films and programs targeting an adult audience, many American animations enjoy a large audience of adults who want the animations.

In addition to that, there is video game animation that touches on some mature topics. Having high regard for animations doesn't make you intellectually limited or childlike. It means it's a genre that you enjoy.

  1. 2D animation is too expensive

First of all, the expense is a subjective concept that varies from one organization to another.  Another thing is that visual communication that uses animation is less expensive, which can be written off and forgotten about in the same year, and is more of an investment that pays off in the long term.

 Investing in animation services as a part of your communication and marketing activities is a strategic decision with a payoff worth it.

  1. Animations are quick to create

Mention this not just to the animator but to any other game creator, and you will be receiving an end of death stare. Nothing is worth having comes easy; you won't believe the effort to create even a 10 seconds clip.

After animators get a brief, a lot goes behind the scene apart from designing. The process involves scriptwriting, generating ideas, storyboard creation, designing characters, backgrounds, and objects from scratch, music, sound, and voiceovers.

This is the least an animated video production requires.

What Are The Things Game Artists Get Wrong About A 2D Animation?

  1. The duration of an animated video can be flexible.

If you think a video duration can easily be stretched with the same budget, you need to rethink. Animation involves a series of consecutive images (frames) demonstrated one after the other to create the visual of movement.

Even the most straightforward animations require 24 frames to provide smooth transitions between movements. So doubling the length of animated video means doubling the number of frames and resources. As a result, adding more content increases the duration and, consequently, the expense.

  1. As an animator, you don't need to know how to draw.

Drawing is a treasured skill in almost every step of the animation process, even though it's not necessarily crucial in today's texture mapping and wireframing world.  Putting a pencil on paper, breaking down complex objects into small shapes, and converting them into graphite blueprints will aid artists in improving their skills.

  1. It would be best if you stuck with a single studio.

We all have a desire to climb ladders, particularly in companies. But as a game artist, sometimes it's necessary to spread your artistic wings. Changing studios and production firms allows you to become better known in the animation community, network and become well known for your work even though no one appreciates an artist who never sticks with a project.

A good stint at the company is 1-3 yrs. According to Sylvia T. Leung,” it shows you're committed enough to stay but ambitious enough to leave.”

Why should you get into 2D game animation and creation?

Due to the ravenous craving for technological advancements, new content, and the growing number of streaming channels, 2D animation is making a comeback.

What Are The Things Game Artists Get Wrong About A 2D Animation?

The future for 2D animation is brightening with the rise in demand for content and trained artists. So if you have been admiring 2D animators, here are some reasons you should join them.

  1. Demand for 2D animated programs is always high.

Netflix and amazon prime are committed to investing in animated content. New OTT platforms are springing up worldwide, and several 2D animation studios are expanding their 2D wings in Pacific Asia, North America, and Europe to meet the demand.

“With increased competition between streaming platforms, there is a breaking demand for 2D content,” says Bernard Boiteux, sales-Asia Pacific of Toon Boom Animation director.

  1. 2D animation software offers artists unlimited creativity.

Even though 3D technology is improving and becoming more realistic, the financial resources and time required to create 3D animation are frequently difficult. For a fraction of the effort and cost, 2D can tell an equally compelling story.

Artists have limitless opportunities to experiment with 2D/3D hybrids, create unique new looks, and redefine 2D animation as software tools and techniques evolve

  1. Learning 2D is easier

Books, YouTube videos, and tutorials are available to teach you how to animate. And with software being accessible, there are high opportunities to enhance your skills, create, and publish your work.

However, if you want to be a professional 2D animator, enroll in a formal course that will help you create a solid foundation in animation and teach you the job skills required in a professional studio setting.

Being a professional animator is much more than knowing how to animate. Understanding how to manage client expectations, build up a professional workflow, grasp how a studio pipeline works, and use feedback to improve as an artist are crucial skills. They are essential when applying for 2D animation jobs.

Conclusion

Animation is a business of creating magic. As a result, it's not unexpected that a slew of wrong information about the sector has surfaced. The next generation need not be ambushed by such rumors in preparation for their career.

The wrong things are well explained here, and their side of reality. There are also some reasons you should focus on your dream of joining 2D animation.

We offer the best 2D artist services. Don't hesitate to contact us for a quote and more information. 

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