Game Programmer Meeting Saturday, December 21, 2013 10:00:00 AM

Game Programmer Meeting Saturday, December 21, 2013 10:00:00 AM

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12/21/2013 10:19:00 AM

  • Meeting started at 9:45
  • Vitali email said he would not be able to make it but game the following update.
created Drawable Rendering
Component created
Physics Component
created a realy simple Terrain Component and created the Gameplay Component, which displays only the terrain with some physic objects.
 
i started on the selecting / picking component and then i thought to do the moving component. But i need to know how we should represent the units on the terrain .... something like a tile map ? something like that (http://www.youtube.com/watch?v=DAzZuxWzeH0 or http://sugarfreegamer.com/wp-content/uploads/2009/12/conquest.jpg) because then i can make the implementation for the movement system.
 
  • As far as me I have been in talk with digital runes to figure out the best way to handle state between screens / components.
  • Arranged the layout of the project to better suit our needs with digital runes and building on or adding to there class
  • Researched RX as a possible thread handler
  • Create a demo of the sample so the other team and have been working with Jim from design to get it to run so we can release it to the team.
  • Talk with jeremy about getting started
  • Asset manager assigned to jeremy
 
Members Present
4986.97 James Fleming
32.38 Vitali Balliet
0.42 Jeremy Moore

Meeting Ended: 12/21/2013 11:07 AM

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