@james
I know you wanted me to focus on the game programmer agendas but I have also been looking at a few other things we might need to have coming up soon.
1) Have we designed an UI interface yet for combat and things like that? I saw something in the completed agendas but im not sure what it meant. Still a little confusing with the navigation there. We are probably going to want at the very least a simple UI design for the prototype so id like to request an agenda for that at some point. Probably should be put in game designer.
2) If or when that is done were going to need some graphical UI elements done with that as well. Again these could be simple and placeholders for the prototype as well. I wanted to request and agenda for that as well. Probably for the 2d artist.
3)Along with fixing the resolution for the current terrain were working on, i feel like thats a good time to work on general level design elements. Such as terrain elements (trees, rocks, etc) But spawn points and resource spawn points too. I was also thinking that a detailed explanation as to the goal of the map design and what the map is built to do is necessary. In this regard i mean what are the thoughts and reasoning that went into building the piece. I feel like this would be invaluable for others to understand the general route the map should go. I also feel like this would really help with AI creation as you could program certain tactics to better flow with the map design. These are just my thoughts on the matter at this moment.
These are some of the things i think we are currently missing and I wanted to know your thoughts on this? I numbered the questions for easy answering.
Please let me know if you would like me to go through with any of these request. I would also like to note that im 90% sure i am capable of working on these projects, just in case were shorthand in one of the areas i mentioned.
By :
10/29/2017 2:19:33 PM