Script Public Properties Configuration

Script Public Properties Configuration

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4/1/2018 12:08:03 PM

We need to discuss how we will find and label public properties for our game.  Like this one highlighted in red.  This goes for any item that needs to be attached to a script like UI element or other scripts.

Script Public Property
Currently we use the website to locate the item and then follow the that path that is listed on the view screen for the asset to where the asset belongs.

// List View http://www.thoucurator.com/asset/listasset?projectid=8&isgameable=1

Web Asset Isgameable Items

// View of Asset http://www.thoucurator.com/asset/viewasset?assetid=1530

Asset View

Now this will work for our team but I want to put it out there if anyone has a better idea of how to tie content asset to scripts.

// Unity Folder Strucutre (IsGameable = Asset Content Provided By Website) (Scripts = TFS Source Code By Programmers)

Unity Folder Structure

Anyone have any thoughts?

Thanks,
James Fleming 
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