Some thoughts on machinery in TLS

Some thoughts on machinery in TLS

UnKnown

3/1/2016 8:36:46 PM

As I have thought about creating this forum it has lead from a simple question to a lengthy internal discussion on the paradigm that informs the warfare that takes place in the universe that TLS brings to the table.I'm afrad this could be a very long post,that said,I would love to hear everyone's opinion;the creativity of many make patches holes in the creativity of the few.

First the simple question: I think VTOL aircraft are the most suitable aircraft for TLS-in a future world,they could be swifter and less vulnerable than helicopters and more maneuverable than jets.Plus it seems a vehicle that doesn't get much attention and any opportunity to take a road less frequently traveled appeals to me as an a chance to give the player something fresh. If we decide to go with this,it could effect how the RTS end of combat plays out and so,this is not just a topic for writers,but for the GDD crew and artists as well.I see this forum as chance to discuss this and other related topics.If you came here for the simple question,you need read no further.

The lengthy internal discussion;How is warfare different in TLS than we know it now?How is it different than warfare of the past?There are many current motivations for waging war:economics,ideology,security and so on.
I see war in TLS as the very means of survival,making it a very different experience than the war we have experienced in our time.The cherished ideologies of our time have faded,disappeared or have taken a back burner to the needs of simply staying alive.Due to a dearth of raw resource,mass production of consumer goods is nearly nonexistent,everything is consumed by the need to satisfy the practical.I would imagine most of the available military equipment has been scavenged,scrapped,recycled and re-purposed,modifications have been made and the vehicles and weapons of violence have been tailored to the specific needs of the Factions.
I imagine the Factions to be semi-nomadic-having a central headquarters and various scattered smaller bases to more readily gather and transport resources found and captured.There are no nations and global warfare has been reduced to skirmishes that range from small land conflicts to shoots traded between star ships.
I do understand that this has been way over thought and that the above isn't something that will be explicitly written,my point in writing this is to get us on the same page and to have a definite paradigm of war that informs how we think about and so form the game.
Once again,I appreciate your thoughts and time-if you think what I've written above needs correcting or further discussing,bring it on,your view is valid.
-Matthew-

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