Terrian Assets Needed
UnKnown
Moved from liaison post to forum for jonathan.
Terrain assets
Below are a list of ideas
Insperations/ideas
Tree I want to look like https://www.turbosquid.com/3d-models/3d-model-tree-acacia-plant/806485
https://www.turbosquid.com/3d-models/max-acacia-tree/806753
Foliage
Trees. S/M/L (in progress. Research complete production will start soon.)
Bush. S/M/L (No research done but will use the same process as tree. Production will start soon.)
Grass. S/M/L (No research necessary excepts for quality. Wont take more than 30 minutes. For prototype minimal effort will go into this asset. Production will start soon.)
Flowers. (Unnecessary for prototype. Asset will remain on hold. )
Natural rocks/terrain
Insperations/ideas
Rock formation example https://www.turbosquid.com/3d-models/scan-rock-3d-model/894669
https://www.turbosquid.com/3d-models/3d-model-stone-forest-15-pack/1009583
pebbles examples https://www.turbosquid.com/3d-models/3d-model-stone-forest-15-pack/1009583
Rocks S/M/L (researching this one still. Im going to scult most rocks and bake a high poly texture onto a low poly asset. Wont start progress on this until trees are finished. Possible that when my research is finished I will have many many rock assets to use. Will update info when I can)
Pebbles (refer to above)
Natural terrain (Rocks/cliff faces/spikes/ natural occurring terrain. Not necessary for prototype.)
At the moment the work that i have been/will be doing on these assets will be basic. First off we only need them for functionality and to keep the land from being bare. I will be doing my best to create textures in GIMP/PS. I just got rid of my tablet so well see how that works. I will also do my best to get any textures i can for free mostly for the rocks. But i can probably do a pretty good job getting a rough basic texture made for most assets.
These will all be done in low poly. And very basic. I will add variation when i can but will try to reuse as much as i can so to keep time/ and reasorces spent to a minimum. Ive already started reasearch on UV mapping as even though its slightly unnecessary i do want all of our assets to be identifiable and its a good opportunity for me to learn and practice these things for the future.
As right now this is just a rough list so please if anyone has anything to add/alter please let me know. As well as any feedback would be appreciative.
Thanks,
James Fleming
- 0