Why play a game called Armament by Thou Curator
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So with every game we need to layout why people will play our game versus something else.
- What makes are game enjoyable?
- We want an arcade feel to our game where units are a bit exaggerated in there abilities and weapon / explosions
- What replay value will our game have?
- The fact that no battle will ever be the exact same
- How do we connect the player to our game?
- By allowing them to customize there player as much as possible
- Who is our target audience?
- 12 to 45 year old that like strategy games
- Who is not our target audience?
- Peace keepers against violence and blood
- What continuous content can we keep making to add value to our game?
- Military units and abilities
- New military technology or even old
- What is the look and flow going to look like?
- We want a modern war GUI that allows for information to be easily seen and hidden
- What type of game play do we want to achieve?
- Arcade 100% this game should allow for quick game start and quick games somewhere around 30 to 40 minutes if the player chooses. To allow causal players to play and if a player wants a long war then setting can be adjusted to make that a possibility. Sometimes you just want to blow things up and sometimes you just need to get to the other side to achieve a goal for the game... or because you have kids that don't let you play games because they think they need thing that cant wait another 10 freaking minutes.
Thanks,
James Fleming
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