Monetary Asset for Armament

Monetary Asset for Armament

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1/29/2018 3:16:11 PM

Ok I think its time we talk about how we plan on making money off Armament so we can continue to grow in the indie gaming community.

With that let kick it off with what I thought we should do but take it with a grain of salt it might not be the best idea so lets do some research and figure out what we think the best idea to help us grow would be.

Also marketing idea might be a good thing to talk about for a bit here as well.  We have the wiki page for those ideas to be placed already once we lock them down to our plan.

  • At the start we give a starter pack to all new players then as they progress they can either earn points or purchase points and buy more asset.  This includes but is not limited to units, structure, officers, contacts (From the Story), etc...  Average asset cost in dollars $1.99?  (The games will have a total unit cost per game that limit players from bring every unit they want to the field.)  Here are a few possible numbers.
    • Units $1.99
    • Structure $0.99
    • Equipment $0.49
    • Contact $2.99
    • Faction Changing $3.99
    • Name Change $3.49
    • XP Boost $4.99
    • Character Space (Profile Saving)
    • Extra Bank Slots
    • Pay for re-spawn per day
    • Not paying but gifting to a friend
    • Cosmetic Looks

Now with that said lets also look at the projected cost of things to keep us running.  The game is being design with a server / client relationship.  So that means we will need a server to run game instance (UDP), game interface (TCP) will be another server as well.

With that being said the server instance will be downloadable to the end user so they can run LAN parties but will need a connection to our interface server.  This is to prevent cheaters etc and keep us in the loop of our game being played.

The amount of server we need depends on the load honestly but on average a dedicated server is around $300 a month.  We need two to start with and can scale from their.  So total cost right now would be let say $600.00 mo just in servers alone for the game.  This does not count for our staffing needs and running the building etc etc or the amount of money it took to get us to this point.

Who has some idea on how else we can insure we continue our growth?

Thanks,
James Fleming
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